01 April 2008
story formula I
Key:
MC :: main character/protagonist
FS :: foreshadowing
BS :: backstory (narrative past)
FB :: flackback (direct cut to past)
character(s) :: characters as a group
antagonist(s) :: bad guys, but not as bad or life-threatening as the BBV
BBV :: big bad villain - the ultimate bad guy
1. Introduction – action
-meet the MC
-short term FS of a significant secondary character (if applicable)
-first impressions of static and types characters in book
2. Plot Introduction – long
-story world introduction (if fantasy/sci-fi)
-meet another character (opt.)
-short FB
-action sequence; FB; more action
-cliffhanger ending
3. Character Introduction – long
-meet another character (opt.)
-introduce subplot 1 (to add tension)
-BS introduction between characters
-introduce subplot 2 (romance, jealousy, etc.: something to add tension between characters)
-action sequence, solve a puzzle
-cliffhanger about main plot and antagonist(s)
-introduce antagonists (if applicable/omniscient viewpoint)
4. Up the Ante
-current goals are thwarted
-mission is readjusted around something else
-death of extremely minor character by antagonist(s) (if applicable/action story) to begin to reveal the capacity of the antagonist(s)
-action sequence, defeat, leading to a stronger resolve to win
-FB, FS
-BS of new adjusted goals
5. The Rain Before the Sunshine
-enter into enemy territory/new tense situation
-introduce new subplot 3 (to build up the main plot)
-meet another character (opt.)
-character(s) reflect on situation; experience temporary defeat
-twist of events, action sequence, character(s) begin to complain
-main plot adjusted for a bigger, badder threat/villain
6. Calm, Resolutions and Changes
-temporary calm, exploration, getting to know the world/characters better
-long FB + BS
-main plans adjusted with new information from FB/BS and set in stone, character(s) continue on (now more personal) journey
-new bigger badder villain (BBV)’s capacity shown (only a small portion for now)
-MC begins questioning himself and goals
-new hints/info about BBV
-change of events for the antagonist(s) (could be comic relief here)
7. Entertainment, then Fear
-really bad things happen – BBV’s capacity for evil is expanded upon
-more questions raised, some answered to move plot/journey
-info fulfilled for subplot 3 (but not completed)
-temporary relief/comic relief and relaxation for character(s)
-meet another character (opt.)
-bad fortune/turn of events for character(s)
8. Character Development
-short subplot about MC or secondary character
-quick action (escape, etc.)
-introduce new subplot 4 (for character development)
-travel, new places
-new info for main plot, new world info (for fantasy/sci-fi)
-meet new character (opt.)
9. Information Section
-slow movement, explanation/in-depth analysis of world/situation/history by outside source
-secondary character(s) goals/justification for goals are adjusted
-character development
10. Short and Tearful Action
-action/events that draw upon the reader’s emotional well
-character development
11. Questions and Meeting the Villain
-surprises of past surface, character(s) reach some sort of emotional dead-end
-new information obtained for main plot and/or BBV
-meet new character (opt.)
-new BS/FS
-meet the BBV face to face (if haven’t already) that lead to new realizations for MC
-new questions about the BBV
12. Antagonist(s) Development
-meet new character (opt.)
-new info for subplot(s)/antagonist(s)
-confrontation with antagonist(s)
-disaster/crash lead to new beginnings/fresh start/goal adjustment
-new info for main plot/key items obtained
-new info for BBV which raise the stakes
13. Betrayal
-reminiscing, character development
-romance scene
-character(s) betrays friends/morals (leads to remorse and/or forgiveness?)
-reach enlightening place/situation
-BBV endangers character(s)
-discovery of BBV’s full intent/plot
14. Revelations
-BBV raises the stakes for character(s)
-BBV defeats character(s), gets away and the chase resumes
-MC goes through breakdown (possibly from betrayal) and betrays friends again (emotional, physically, etc.)
15. Separation and Tragedy
-secondary character(s) forgive MC but MC cannot forgive himself
-a love interest goes sour, MC/character pursues lost love interest
-love interest is no more
-character(s) undergo horrible tragedy (illness, death, etc.) because of BBV/antagonist(s)
16. Vengeful Thoughts
-MC’s resolve is stronger (revenge)
-new BS/insight to subplot(s) and antagonist(s)
-subplot action and some comic relief
-new info for history/world (for fantasy/sci-fi) and/or FS
-new obstacles of main plot
-subplot(s) look bleak for character(s)
-antagonist(s) and/or BBV advance/move forward with plans
17. Failure
-meet the BBV again and manipulates the MC
-MC begins to “accept” his flaws
-BBV gets personal with other character(s), can show human quality traits but has to retain evil traits
18. Turn of Events
-bigger problems/obstacles arise for main plot
-MC gives up on self and succumbs to the BBV/antagonist(s)
-secondary character(s) development/teamwork
-character(s) overtaken by antagonist(s)
19. Bleak
-character(s) almost dies, saved by twist of events (inadvertent, luck, FS)
-action sequence
-character(s) bummed out about MC’s surrender
-MC not really present/has retracted into himself and his low self-esteem/self-worth
-character(s) want to save/help MC
20. Searching
-amazing stroke of luck/turn of events/etc. for character(s)
-situation worsens for larger audience/world
-subplot(s) advance
-character(s) arrive at a dead-end
21. Changes
-spy/once-bad character helps them
-new info leads to new drive against antagonist(s)
-new temporary subplot (give other character(s) something to do without MC)
-subplot(s) advance/shift/merge into main plot
-character development without MC
-action sequence
-romance subplot advances (opt.)
22. Unraveling and Discovery of Self
-MC discovers himself with help from other character(s); figures out the past
-resolution is rethought and made solid
-reunion with other character(s) (apologies, need trust, taken for granted, etc.)
23. Doubt, Moving On
-need to finish temporary subplot, now with MC, to stop antagonist(s)
-action sequence
-new info for main plot, show full capacity of antagonist(s)/BBV
-new exciting experiences for character(s)
-plans fail again because of lack of info/antagonist(s) change goals, need to rethink goals
-subplot solved
-character(s) second-guess their goals and doubt themselves and their strength
-character(s) rejuvenate themselves with nature/friends/family/etc.
-character(s) find their reasons to continue their goals and discover the key to defeating the bad guy, focus on BBV
-BS shared, memories of loved one(s)
-need outside source to help goal/find key/lockbox
24. Sources
-info is attained, keys used and new info is unlocked
-antagonist(s) interrupt, complicate things and provide temporary distraction against BBV
-twist of events: antagonist(s) and character(s) share same bad guy: BBV
25. The Beginning of the End
-subplot resolved
-eliminate an antagonist
-stakes are raised
-new info attained about BBV (insert last-minute sympathy/second-guessing about BBV?)
-subplot resolved
-antagonist(s) taken care of/eliminated
-stakes are raised and the clock begins to tick
-character(s) refresh themselves one last time before climax
26. Final Moments
-MC’s romance subplot fulfilled (opt.)
-character(s) connect, final pieces put together
-action (climax) begins
-climax
-MC victorious over BBV, now MC’s life is in danger
27. Resolutions
-MC is saved from death
-character(s) watch the result of their actions (doesn’t seem hopeful, then things turn for the better, but not without consequences for all)
Or, the character could be un-victorious and lose out to his lack of faith/self-destructive ways. Depends on what kind of effect you want to get.
by the way, can you figure out where I stole this story model from?? Probably one of the greatest story ever told.
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